This article is heartbreaking. And true.

There is a reason I throttled back on doing a lot of creative gaming content a few years ago. And why I still avoid taking some jobs in the gaming world when they’re offered to me. And why, when we have a female host on any of our Geek and Sundry gaming shows, we have to monitor the comments on YouTube extra, to remove the many comments that are offensive and pollute our community’s spirit of equality. Because I hate that shit. 

There is an endemic acceptance in the gamer world that “well, it comes with the territory” when a woman receives threats and harassment and the hateful anonymous internet dialogue is focused on her body and whether they would “do” her or not. I don’t know why this became okay. It’s a vocal minority that has been given way too much power over the industry dialogue, and I am so happy to see more and more articles like this shining the light on what reasonable gamer men and women have been conned into accepting as a given.

NOTHING is a given in this world. And frankly, it taints the art form we so love and keeps it back from becoming more respected and more diverse to not at least TRY to fight it. Gaming deserves more than complacency in this area.

Even posting this link will cause me to receive hateful Tumblr PMs. I can always tell when something I write gets linked on certain places on the internet (like 4 Chan or a few other forums of troll-hood), because I’ll immediately get dozens of hate mails along the veins of what is posted in this article. 

Well, I’m a lucky one to be prominent enough to have 10 supporters for every hater. I mostly feel sorry for girls and women who aren’t in my position, who may just give up on gaming when they’re too beaten down to fight anymore.

We have to change that. For the good of what we love doing, gamers! Okay, back to work :)

Hey, this is important. Everyone should read this article and commentary. If you’re following me and you vehemently disagree with any of this, do us both a favour and hit the unfollow button. 







June 24 - Futuristic Weaponry

My secret to art is that I don’t know what I’m doing 99% of the time.

This is the most awkward and the most helpful tutorial I have seen all day thank you.



Throw in a Dwarf Fortress-style fey mood or two and this is eerily reminiscent of my writing process.

Story of my life, except also with sci-fi space ships, backgrounds, containers, clothes, tools….everything. Sci-fi everything.





Introducing the Social Intelligence Test! From what I can tell, it’s sponsored by Harvard and it’s rather interesting. The basis is you look at pictures of people going through different emotions and decide what emotion they’re feeling. The trick is, you can only see their eyes.

How well can you read people? I never thought I was good at it, but I scored rather high on this test. It was a very interesting experience! I highly recommend taking this!

13 out of 36…

28 out of 36

31 out of 36. I got some repeating images which made me second guess myself, but otherwise it seemed pretty straight forward. Neat, though!

Hey all, I made this tutorial to for people working on valor-anthology and decided to adapt it to tumblr because there might be people here interested in doing this for their own wallpapers.

You can access all of my templates that are mentioned above here, and, like I mentioned at the end of the tutorial, here’s how you can get more free space on dropbox if you want to do that route for distribution.

This is the method I use for the wallpapers I distribute on my patreon, which is for my webcomic, which you can read here.




People have written a lot of touchy-feely pieces on this subject but I thought I’d get right to the heart of the matter

I wanna reblog this because I’ve been having a lot of conversations lately with other comic artists friends who are feeling down about the quality of their work—I keep hearing phrases from them that run in two directions:

1) “Everyone else’s comic is so much better than mine. I’m terrible.”
2) “Comics that look like they have so much less work put into them than mine do have a million times my audience. What gives?”

So here’s what you need to know:

1) It doesn’t matter. It doesn’t matter that someone else’s comic is better than yours, because the only person judging you is you. A reader doesn’t care that one is better because there is NO limit to how many comics they can read. They don’t see one beautiful comic and one ugly comic that they have to choose between, they see two comics that are free to read, and if the story is good or you’re bringing something new to the table, then they are not going to give a crap that your art isn’t as good as someone else’s because there is literally nothing stopping them from reading both. This kind of thing matters when it comes to PRINT comics because people have to decide where to put their money, but when it’s all free, then no decision needs to be made.

On top of that, rest assured that the artist you wish you were as good as probably has ten artists they wish they were as good as, and there are probably ten artists who wish they were as good as you. It’s not a competition, which is why all my relationships with other authors is one of support—I’m doing good, and I want you to do good too. I’m not judging you, I’m not competing with you, and if I can help you, or help you help yourself, I’m there.

2) It doesn’t matter. It seems to matter to you, but it really, really shouldn’t. If you spend all your time worrying about your audience size and how to make that number bigger, than you’re distracted from what should be your main goal, which is to make the comic you wanna make. As someone who also reads comics, I know when I’m being pandered to and can usually pinpoint WHY I’m being pandered to.

I’ve seen a LOT of otherwise good comics suddenly decide that they need to fill their pages with fanservice or take their stories in directions that are geared specifically towards a target demographic that the author thinks will bolster their numbers or get more comments without really understanding what attracting different demographics means. For the small time creator, I can really understand wanting more traffic, but compromising your story to get it runs the risk of alienating the audience you already have.

If you’re going to aim for ANY demographic, aim for the one you already have—focus on making your story, your vision, exactly what you want it to be and turn the casual part of your audience into die-hard audience who are willing to buy your books, fund your crowdsourcing and help you get new hardware if your tablet craps out on you. If you feel you need to focus on very specific demographics that you were not previously catering to, then make sure you understand what holding that demographic’s attention will actually get you before you take the plunge. Do your research.

You will be better off if you make the comic you intended to make and do everything you can to make sure you keep making that comic, keep improving your craft and keep looking like you love what you’re doing, because readers know when you’re pandering, and it is never not insulting to them. Network, make friends with other creators. Lean on them for support and advice. They want you to do well, even if you’re at completely different skill levels, because a difference in skill level means nothing when we’re all toiling away to put our ideas out into the world. 

I’m just finishing up all my design work for valor-anthology! Our contribution is a heavily re-written version of Schneeweißchen und Rosenrot that removes the weird marriage as a reward trope and fills it with badass lady sword fighting. I’ll be posting these designs all day as I finish them—I have 3 more to go, and then I’ve got a bunch of wallpaper designs to do for secondlina. I’m having so much fun with this you guys. <3